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Guttermouth's avatar

That's incredibly cool- and literally liberating.

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Bigs's avatar

It is, and I've just been chatting with one of the main developers and they've agreed to make this mesh aspect more of a priority :)

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Kalle Pihlajasaari's avatar

A soon as there is any kind of 'profit' from use of the system then the system will grow.

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Dr. K's avatar

GM. Great comments here. Have been worried about you. Perhaps this will inspire you to shake your own tree loose...lol. And EGM is, I believe, correct -- Most of the really competitive markets, even with very few players (groceries, telco) do not have insane profit margins. The desire to "get more" usually wins over the "let's make a deal and we'll both have a lot".

Try playing any war game -- They all start out with alliances being made because it is pretty easy to show that the alliance profits both teams better than if they fight each other. Inevitably, at some point, one team undercuts the other and that is that. Those are usually just duopolies, and the same things happen in goods duopolies/triopolies as well unless the government steps in and screws it up. (Of course it does not happen in monopolies -- that is a different case.)

In any case, good to see your cogent thinking somewhere.

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